![]() Aside from the Deponia games, I do have to mention the recent Leisure Suit Larry-revival, which was also done by a developer team set in Germany (and their work was stupendous!). It seems the Germans seem to either have a liking towards point-and-click games, or they have some sort of a renaissance of the genre, or maybe they did not leave the past behind. While I’m at it, I’d also like to mention the story of the roughly ten-hour game (and the trilogy has two previous games, both are already available on PS4): Rufus, the protagonist, wants to finally leave the dumpster fire of a planet called Deponia behind to be a citizen of a flying city named Elysium. The reader might think that I’m just dodging the character limit by embedding the videos, and while they might be correct, I have to discuss the changes from a PC original to a console version. I just cannot introduce the console differences (and I’d like to take the chance here to congratulate the uploader for standing still for half an hour in the video), as I could say how the D-Pad, the Triangle, and the X buttons are necessary, but this thought should be shown in a way or another, and images/videos do it the best. This possible change doesn’t affect the gameplay whatsoever, and the visuals also got decently carried over to Sony’s console. I think the frame rate isn’t that big, which is somewhat unusual from something like a point-and-click game. ![]() (Life of Black Tiger, anyone?) Aside from that, I’d go a bit into the technicalities of the console port, as there are some differences from the PC version. It didn’t get much of fanfare aside from Sony’s PlayStation YouTube-channel, but we have seen questionable trailers there as well. The issue here is that Daedelic released the game on PlayStation 4 in an extremely silent, sneaky way at the end of January. In case you don’t know, Goodbye Deponia resembles something like a LucasArts game from the 1990s. Sure, the visual style of it is exactly like the game’s, but the gameplay is far different, as it has the point-and-click approach.
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