![]() Success with the Kickstarter and with Chapters in general will certainly make it more likely that we can continue making games in the TLJ Universe. But that doesn’t mean we won’t make more games in the saga. GG: Will Chapters finish the story completely, or will this set us up for another sequel?ĭS: Chapters will finish what we call the Dreamer Cycle, the story we started in Dreamfall, the story about Zoë Castillo. I think we saw that it didn’t work as well as we had hoped and we won’t do that in Chapters, so that also made it easier to revert to a point and click set-up. The interface and controls in Dreamfall were also built around new gameplay elements such as combat and stealth. But we liked the 3D environments, the option of moving around the world with freedom, so in Chapters we’re going to try and combine the two. The direct interaction with the world you get through point and click is very tangible, it’s almost like an extension of your hand and that feels very good. We felt that maybe we had lost a bit of the magic and wonder of TLJ and we wanted to recapture that. GG: What made you decide to go back to the point and click route, and will Chapters be a traditional point and click adventure, like The Longest Journey, or will it be a hybrid such as, for example, Broken Sword 4?ĭS: We talked a lot about what the strengths of the previous games were, where we got it right with Dreamfall and where we got it wrong. As I said, we knew we had awesome fans, but not this awesome. Not in our wildest dreams did we imagine such a response in the first few days. That said, we are incredibly grateful for the fantastic support of the campaign no far. One worry we had was also that some of our fans may not follow gaming news much anymore, and we were talking a lot about how we could reach them. The last game came out over six years ago, so we were all anxious to see if there was still an interest in reviving the series. We know we have awesome fans, but it is still an old series. ![]() GameGrin: With something as long-awaited as Dreamfall Chapters, was there any worry about fan response when the time came to announce the Kickstarter?ĭag Scheve: Some, of course. With the Kickstarter for Dreamfall: Chapters putting on a very impressive showing, sitting at $715, 742 of its $850, 000 target as of writing, Dreamfall co-writer Dag Scheve took time from his busy schedule to answer a few questions about the Kickstarter and the upcoming game. Shape the story and the course of your journey through your choices and actions, and live with the surprising and sometimes devastating consequences.// Articles // 13th Feb 2013 - 10 years ago // By Kev Malone Interview With Dag Scheve, Co-Writer of Dreamfall The sequel to acclaimed Adventure Game of the Year, Dreamfall: The Longest JourneyĮxperience a deep and emotional episodic storyline that continues the epic saga of The Longest Journey - an award-winning story the New York Times called “compelling” and “terrific”.Įxplore beautiful, rich, detailed and original worlds that combine a stunning cyberpunk vision of the future with magical fantasy, along with a broken and decaying dreamscapeĮmbark on three different journeys, seen through the eyes of multiple characters, and witness the story told from their unique perspectives. In a story about faith and hope and change, about the choices we make and the people we are destined to become, players will explore these fantastic worlds and mature themes through the eyes of three playable characters.
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